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Nordic Pirates AB  ·  Card Game  ·  Sweden

Inventions  1875–2025

The dishwasher is older than the airplane.

Everyone knows the invention. Guessing the year is the catch.

2–8
Players
20–30
Minutes
Age 8+
For everyone
EN
English

Place 250 inventions
in the right order.
First to 10 wins.

Build your personal timeline from 1875 to today. Tap where you think each invention belongs — then flip the card and find out how wrong you were. Use Eureka tokens to challenge other players and steal their cards.

Try the deck. Right now.

10 inventions. Place them on the timeline. Reveal left to right. Get one wrong — the rest locks. You can reveal at any point, no need to fill all slots first.

1 · ArrangeTap a card, then tap a timeline slot. Left = oldest, right = newest.
2 · RevealHit "Start Revealing" whenever you're ready — even mid-game.
3 · One wrong = doneMiss the order and the locks slam shut. Beat all placed cards to win.
Tap a card below, then tap a timeline slot.
← Oldest
Newest →

The 10 Inventions — In No Particular Order

Three steps. Infinite surprises.

The mechanic takes 30 seconds to learn. The arguments last all night.

1
Tap Your Guess

Pick a card from the tuck box. Decide where it belongs in your timeline — then tap it into position, face down.

2
Flip to Reveal

Flip the card. Was the fax machine really invented before the moon landing? Find out — and deal with it.

3
Challenge or Lose

If you think a rival is wrong, shout "EUREKA!" and bet a token. Right? You steal their card. Wrong? You lose your token.

The Eureka Token

Each player starts with 2 Eureka tokens. Spend them to challenge placements, steal cards from other timelines, and bet on who has history backwards. Max 5 tokens per player — earn more by getting trivia right before the reveal.

Classic vs. Blitz

Hover a card to flip it and see how each mode plays.

Turn-Based
Classic
Hover to see how it works
Classic Mode

Take turns building your timeline. Bet Eureka tokens between turns.

  • One card per turn
  • Challenge rivals any time
  • First to 10 correct cards wins
  • Best for: family nights, 3–8 players
Real-Time
Blitz
Hover to see how it works
Blitz Mode

All players go simultaneously. Speed is the weapon.

  • Everyone plays at once
  • Shout "TAP 10!" when done
  • One wrong card and your run is void
  • Best for: competitive, 2–4 players

Easy to learn. Hard to put down.

No Rulebook Required

The mechanic clicks in seconds. Pick a card, place it, flip it. Everyone's playing by round two — no instruction-sheet paralysis.

The Surprise Is the Game

The fax machine predates the moon landing. The microwave came before the TV remote. Every card is a conversation starter wrapped in a wrong answer.

Works for Everyone

Ages 8 to 99. Families, friends, schools, parties. Sessions run 20–30 minutes — long enough to matter, short enough to play again immediately.

✈️
Airplane
1903
🌕
Moon Landing
1969
💻
First Computer
1945
⌨️
Typewriter
1867
🔳
QR Code
1994
🚀
Space Rocket
1926
🎵
Phonograph
1877
📞
Telephone
1876
📺
Television
1926
💡
Light Bulb
1879
🧬
DNA Structure
1953
📱
iPhone
2007
✈️
Airplane
1903
🌕
Moon Landing
1969
💻
First Computer
1945
⌨️
Typewriter
1867
🔳
QR Code
1994
🚀
Space Rocket
1926
🎵
Phonograph
1877
📞
Telephone
1876
📺
Television
1926
💡
Light Bulb
1879
🧬
DNA Structure
1953
📱
iPhone
2007

Early feedback from beta testers.

Testimonial coming soon
A
Beta Tester
Stockholm, Sweden
Testimonial coming soon
B
Beta Tester
Gothenburg, Sweden
Testimonial coming soon
C
Beta Tester
Malmö, Sweden

Everything you need.

Box: 20 × 12 × 4 cm  ·  Weight: 450 g  ·  FSC certified · CE / UKCA