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Nordic Pirates AB  ·  Card Game  ·  Sweden

Inventions
1875–2025

The dishwasher is older than the airplane.

Everyone knows the invention. Guessing the year is the catch.

From the designers behind Lying Pirates.

2–8
Players
20–30
Minutes
Age 8+
For everyone
EN
English

Place 250 inventions
in the right order.
First to 10 wins.

Build your personal timeline from 1875 to today. Tap where you think each invention belongs — then flip the card and find out when the invention actually became available. Use Eureka tokens to challenge other players and steal their cards.

Try the deck. Right now.

10 inventions. Place them on the timeline. Reveal left to right. Get one wrong — the rest locks. You can reveal at any point, no need to fill all slots first.

1 · ArrangeTap a card, then tap a timeline slot. Left = oldest, right = newest.
2 · RevealHit "Start Revealing" whenever you're ready — even mid-game.
3 · One wrong = doneMiss the order and the locks slam shut. Beat all placed cards to win.
Tap a card and a slot, or drag the card onto a slot.
← Oldest
Newest →

The 10 Inventions — In No Particular Order

Three steps. Infinite surprises.

The mechanic takes 30 seconds to learn. The deck spans 150 years.

1
Tap Your Guess
Hand picking a card from the spread, mid-placement

Pick a card from the tuck box. Decide where it belongs in your timeline — then tap it into position, face down.

2
Challenge (optional)
Three cards on the table, one showing the action camera invention

Before anyone reveals, shout "EUREKA!" and bet a token on a placement you think is wrong. Right? You steal their card. Wrong? You lose your token.

3
Reveal
Three cards revealed showing years 1998, 2004, 2006

Flip the card. Was the fax machine really invented before the moon landing? Find out — and deal with it.

The Eureka Token

Each player starts with 2 Eureka tokens. Spend them to challenge placements, steal cards from other timelines, and bet on who has history backwards. Max 5 tokens per player — earn more by getting trivia right before the reveal.

Classic vs. Blitz

Flip a card to see how each mode plays.

Turn-Based
Classic
Flip to see how it works
Classic Mode

Take turns building your timeline. Bet Eureka tokens between turns.

  • One card per turn
  • Challenge rivals any time
  • First to 10 correct cards wins
  • Best for: family nights, 3–8 players
Real-Time
Blitz
Flip to see how it works
Blitz Mode

All players go simultaneously. Speed is the weapon.

  • Everyone plays at once
  • Shout "TAP 10!" when done
  • One wrong card and your run is void
  • Best for: competitive, 2–4 players

Easy to learn. Hard to put down.

No Rulebook Required

The mechanic clicks in seconds. Pick a card, place it, flip it. Everyone's playing by round two — no instruction-sheet paralysis.

The Surprise Is the Game

The fax machine predates the moon landing. The microwave came before the TV remote. 250 cards becomes 250 "wait, really?" moments — and a story behind every one.

Works for Everyone

Age 8+ — younger players are welcome to give it a try too. Families, friends, schools, parties. Sessions run 20–30 minutes — long enough to matter, short enough to play again immediately.

Telephone
Telephone (back)
Phonograph
Phonograph (back)
Electric Light Bulb
Electric Light Bulb (back)
Dishwasher
Dishwasher (back)
X-ray Imaging
X-ray Imaging (back)
Airplane
Airplane (back)
Tea Bag
Tea Bag (back)
Television
Television (back)
Penicillin
Penicillin (back)
Microwave Oven
Microwave Oven (back)
LEGO Brick
LEGO Brick (back)
Super Glue
Super Glue (back)
Game Boy
Game Boy (back)
QR Code
QR Code (back)
iPhone
iPhone (back)
Reusable Rocket
Reusable Rocket (back)

Early feedback from beta testers.

“This feels like eating chips — once you start playing, you just want more and more!”
O
Olesya
Beta player · Stockholm
“I was continuously surprised by when inventions were actually invented!”
F
Filip
Beta player · Stockholm
“This game is so easy to learn, it felt like I knew it before I started playing — extremely intuitive.”
K
Karel
Beta player · Prague

Everything you need.

Box: 20 × 12 × 4 cm  ·  Weight: 450 g  ·  FSC certified · CE / UKCA

The Universe Expands

More themes are coming.

Inventions is the first deck. Once you know the rules, every new theme drops straight into play.

💡
Inventions
Out now
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Coming
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Coming
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Coming
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Coming
US UK EU AUS

Trade & Distribution

Stock TAP 10. Sell history.

Distributors, retailers, and publishers — tell us what you need. We ship from four warehouses, so freight stays short.

Distributor
60% off RRP · MOQ 240

Stock the deck for your retail network. Volume tiers and territory terms available.

Retailer
50% off RRP · MOQ 60

Get the deck on your shelves and on your table. Direct shipping from the nearest warehouse.

Publisher
Licensing & Localization

Bring TAP 10 to your language and market. We'll work out the terms with you.

Free shipping on B2B orders over €500.

Tell us about your business.

We'll come back with terms, samples, and timing within two working days.

We read every inquiry personally — and reply within two working days.

Got it. We'll be in touch within two working days.