Nordic Pirates AB · Card Game · Sweden
The dishwasher is older than the airplane.
Everyone knows the invention. Guessing the year is the catch.
Build your personal timeline from 1875 to today. Tap where you think each invention belongs — then flip the card and find out how wrong you were. Use Eureka tokens to challenge other players and steal their cards.
10 inventions. Place them on the timeline. Reveal left to right. Get one wrong — the rest locks. You can reveal at any point, no need to fill all slots first.
The 10 Inventions — In No Particular Order
The mechanic takes 30 seconds to learn. The arguments last all night.
Pick a card from the tuck box. Decide where it belongs in your timeline — then tap it into position, face down.
Flip the card. Was the fax machine really invented before the moon landing? Find out — and deal with it.
If you think a rival is wrong, shout "EUREKA!" and bet a token. Right? You steal their card. Wrong? You lose your token.
Each player starts with 2 Eureka tokens. Spend them to challenge placements, steal cards from other timelines, and bet on who has history backwards. Max 5 tokens per player — earn more by getting trivia right before the reveal.
Hover a card to flip it and see how each mode plays.
Take turns building your timeline. Bet Eureka tokens between turns.
All players go simultaneously. Speed is the weapon.
The mechanic clicks in seconds. Pick a card, place it, flip it. Everyone's playing by round two — no instruction-sheet paralysis.
The fax machine predates the moon landing. The microwave came before the TV remote. Every card is a conversation starter wrapped in a wrong answer.
Ages 8 to 99. Families, friends, schools, parties. Sessions run 20–30 minutes — long enough to matter, short enough to play again immediately.
Box: 20 × 12 × 4 cm · Weight: 450 g · FSC certified · CE / UKCA